Slight change of plan to modular assets and Rescaling the world


Initially we were going to have the buildings consist of one sided polygons. The doors and windows would then have inset, black boxes as displayed below. We also tested the scene with a model that resembled the proportions of our enemies. We realized that from the distance we had originally set, we could barely make out any of the features, so we had to make the level righter and have them closer to the player position. Next time, instead of using blocks during white box next time, Proxy mesh or something similar would prevent this from happening.





 However, this reduced the visibility of the enemies due to a lack of back light, and in VR they were extremely hard to see, even with the red material. 

We ran a quick test and determined we would have to give the walls of the buildings some volume (make them 2 sided) and at lighting inside the buildings to make the enemies standout. 
Luckily we came across this issue before production on the proper buildings had started.


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