Modular Asset UVs V4 - Grain Direction
I am going to texture the window frames with tileable materials too, but I soon noticed when testing the game in VR that the grain of the wood on my test material was all going in the same direction which looked very unnatural.
I decided to edit my UVs further, and tread the shells like planks of wood, facing the direction of the grain.
The result is, a tileable material will now now longer make the frame looked like its one coherent piece of wood with the grain flowing in the same direction. It looks a log more natural with grain flowing up and down different parts of the frame.
Comments
Post a Comment