Modular Asset UVs V4 - Grain Direction



I am going to texture the window frames with tileable materials too, but I soon noticed when testing the game in VR that the grain of the wood on my test material was all going in the same direction which looked very unnatural. 




I decided to edit my UVs further, and tread the shells like planks of wood, facing the direction of the grain. 



The result is, a tileable material will now now longer make the frame looked like its one coherent piece of wood with the grain flowing in the same direction. It looks a log more natural with grain flowing up and down different parts of the frame. 

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