Material Test


In a discussion the decision was made to trial out making materials out squared, hand drawn, texture tiles to prevent having to fully hand paint each model individual. I ran a test using the following methods that have provided promising results.

- Ensure texture is tileable from all edges
- Create normal, roughness, metallic (and potentially AO) maps in Bitmap2Material
- Import images to Substance Designer, hook up to outputs and tweak paramaters until satisfied with results.
- Export as sbsar file for use in Substance Painter by Texture Artist




test texture 
https://www.pinterest.co.uk/pin/315040936413647777/




texture map exports from B2M
Sbsar exported from Substance Designer



Material applied to test model in Substance Painter 




Further testing needed: I will carried out more tests and research to potentially export a material with adjustable parameters within Substance Painter (such as normal, metallic and roughness intensity, as well as base colour) . This will give the Texture Artist more control over the final appearance on of the material once applied to the mesh.

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