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Showing posts from September, 2017

Material Test

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In a discussion the decision was made to trial out making materials out squared, hand drawn, texture tiles to prevent having to fully hand paint each model individual. I ran a test using the following methods that have provided promising results. - Ensure texture is tileable from all edges - Create normal, roughness, metallic (and potentially AO) maps in Bitmap2Material - Import images to Substance Designer, hook up to outputs and tweak paramaters until satisfied with results. - Export as sbsar file for use in Substance Painter by Texture Artist test texture  https://www.pinterest.co.uk/pin/315040936413647777/ texture map exports from B2M Sbsar exported from Substance Designer Material applied to test model in Substance Painter  Further testing needed: I will carried out more tests and research to potentially export a material with adjustable parameters within Substance Painter (such as normal, metallic and roughness intensity...

Combined Moodboards for Art Brief

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We have approached an Illustration student who will be creating the concept art for our game. To help explain the style we are aiming for we are creating an art brief, that along with an description of the games environment, characters and rules will include the following moodboards: Boss Moodboard Henchman Moodboad Town Moodboard Town Silhouette example
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