Material Test
In a discussion the decision was made to trial out making materials out squared, hand drawn, texture tiles to prevent having to fully hand paint each model individual. I ran a test using the following methods that have provided promising results. - Ensure texture is tileable from all edges - Create normal, roughness, metallic (and potentially AO) maps in Bitmap2Material - Import images to Substance Designer, hook up to outputs and tweak paramaters until satisfied with results. - Export as sbsar file for use in Substance Painter by Texture Artist test texture https://www.pinterest.co.uk/pin/315040936413647777/ texture map exports from B2M Sbsar exported from Substance Designer Material applied to test model in Substance Painter Further testing needed: I will carried out more tests and research to potentially export a material with adjustable parameters within Substance Painter (such as normal, metallic and roughness intensity...