The doors for the buildings won't just be textured using one, singular, tileable texture. They have frames, insets and door knobs that will have different colours and textures. Even if I did want to use tileable materials, I faced a new issue with the Texel Density. If I wanted to have a doors UV shells on their own material, matching up them up with the Texel Density of the rest of the assets gave me the results below: Matching up the density and giving the door its own material, in this case, meant I'd waste a lot of UV space, too much to justify having a 2k texture just to match the resolution. Making full use of the UV space of course resulted in inconsistent resolution. The door would now look extremely high res next to the building. Following some research I found a online (JackX570, 2015) which helped towards solving my problem: Using my chequered UV texture I got from google, which by default was 2048 x 2048, I created a photoshop ...
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