This blog will follow the production process for our VR Wild West Shooter. We are a team of 4 game design students starting our 3rd year in Uni
Modular Asset UVs V1 - Alignig
If I was going to model the entire town with tileable textures, I had to ensure that my UVs were laid out that would: A) Make sure the applied textures looked natural without visible seams B) The UVs were prepared in a way which would mean no adjustments or tweaks would need to be made after applying the tileable material. C) The resolution would have to match on all assets. (with some potential acceptations such props only visible from a long distance like mountains or plants etc) The idea is to invest time in setting up the UVs to save time of texturing and making several adjustments when it comes to the texturing stage. First, I aligned the top and bottom parts of the buildings, snapping them together vertex to vertex. Both building blocks (top and bottom) have the same material, although they will be two separate models. I found it hard to stare at the black and white chequers and was unable to determine whether the UVs were matching up perfectly. I googl...
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